Merge pull request #1 from denismhz/Deleting-everything

Deleting everything
This commit is contained in:
Denis Manherz 2023-08-18 21:00:35 +00:00 committed by GitHub
commit 2ea93e78e1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
95 changed files with 11755 additions and 0 deletions

15
.eslintrc.cjs Normal file
View file

@ -0,0 +1,15 @@
module.exports = {
env: { browser: true, es2020: true },
extends: [
'eslint:recommended',
'plugin:react/recommended',
'plugin:react/jsx-runtime',
'plugin:react-hooks/recommended',
],
parserOptions: { ecmaVersion: 'latest', sourceType: 'module' },
settings: { react: { version: '18.2' } },
plugins: ['react-refresh'],
rules: {
'react-refresh/only-export-components': 'warn',
},
}

BIN
img/4k-ga95967816_1920.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 940 KiB

BIN
img/back.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 KiB

BIN
img/bottom.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 95 KiB

BIN
img/cubemap.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 726 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 MiB

Binary file not shown.

Binary file not shown.

BIN
img/earth/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 MiB

BIN
img/earth/earth_bump_1k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 230 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 180 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB

BIN
img/earth/earth_spec_1k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 114 KiB

BIN
img/earth/earth_uv.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 MiB

BIN
img/earth/earth_uv_10k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 MiB

BIN
img/earth/earth_uv_1k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 336 KiB

BIN
img/front.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

BIN
img/jupiter/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 841 KiB

BIN
img/jupiter/jupiter2_1k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 140 KiB

BIN
img/jupiter/jupiter2_2k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 308 KiB

BIN
img/jupiter/jupiter2_6k.jp2 Normal file

Binary file not shown.

BIN
img/left.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 96 KiB

BIN
img/mars/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 227 KiB

BIN
img/mars/mars_1k_normal.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 45 KiB

BIN
img/mars/mars_1k_topo.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 KiB

BIN
img/mercury/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 279 KiB

BIN
img/mercury/mercurybump.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 190 KiB

BIN
img/moon/moonbump1k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 377 KiB

BIN
img/moon/moonbump2k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 997 KiB

BIN
img/moon/moonbump4k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 MiB

BIN
img/moon/moonmap1k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 394 KiB

BIN
img/moon/moonmap2k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 MiB

BIN
img/moon/moonmap4k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.7 MiB

BIN
img/neptune/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 47 KiB

View file

@ -0,0 +1 @@
,denis,arch,06.12.2022 09:42,file:///home/denis/.config/libreoffice/4;

Binary file not shown.

BIN
img/pluto/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1 MiB

BIN
img/pluto/plutobump1k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 222 KiB

BIN
img/pluto/plutobump2k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 573 KiB

BIN
img/pluto/plutomap1k.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 318 KiB

BIN
img/right.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 95 KiB

BIN
img/saturn/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

BIN
img/saturn/color_ring.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 27 KiB

BIN
img/skybox.zip Normal file

Binary file not shown.

BIN
img/skybox/back.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 KiB

BIN
img/skybox/bottom.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 177 KiB

BIN
img/skybox/cubemap.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 MiB

BIN
img/skybox/front.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 177 KiB

BIN
img/skybox/left.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 177 KiB

BIN
img/skybox/right.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 KiB

BIN
img/skybox/top.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 175 KiB

BIN
img/sun/sun_uv.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 275 KiB

BIN
img/top.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 KiB

BIN
img/uranus/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.7 KiB

BIN
img/uranus/uranus_rings.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 41 KiB

BIN
img/venus/color.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 249 KiB

BIN
img/venus/venusbump.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 246 KiB

16
index.html Normal file
View file

@ -0,0 +1,16 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Sol</title>
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/bootstrap@4.0.0/dist/css/bootstrap.min.css"
integrity="sha384-Gn5384xqQ1aoWXA+058RXPxPg6fy4IWvTNh0E263XmFcJlSAwiGgFAW/dAiS6JXm"
crossorigin="anonymous"
/>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/App.jsx"></script>
</body>
</html>

379
nbody.js Normal file
View file

@ -0,0 +1,379 @@
import * as THREE from "three";
import { earthMesh, earthGroup } from "./js/earth/earth_mesh.js";
import { sunMesh, sunGroup } from "./js/sun/sun_mesh.js";
import { venusMesh, venusGroup } from "./js/venus/venus.js";
import { mercuryMesh, mercuryGroup } from "./js/mercury/mercury.js";
import { marsMesh, marsGroup } from "./js/mars/mars.js";
import { saturnMesh, saturnGroup } from "./js/saturn/saturn.js";
import { jupiterMesh, jupiterGroup } from "./js/jupiter/jupiter.js";
import { uranusMesh, uranusGroup } from "./js/uranus/uranus.js";
import { neptuneMesh, neptuneGroup } from "./js/neptune/neptune.js";
import { plutoMesh, plutoGroup } from "./js/pluto/pluto.js";
import skybox from "./js/skybox/skybox.js";
import { ArcballControls } from "three/addons/controls/ArcballControls";
import { OrbitControls } from "three/addons/controls/OrbitControls";
import { BufferAttribute, BufferGeometryLoader, Color, Vector3 } from "three";
import axios from "axios";
import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
import { OutlinePass } from "three/addons/postprocessing/OutlinePass.js";
import { ShaderPass } from "three/addons/postprocessing/ShaderPass.js";
import { FXAAShader } from "three/addons/shaders/FXAAShader.js";
import { GlitchPass } from "three/addons/postprocessing/GlitchPass.js";
import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
import { PointLight } from "three";
//import { data } from "./orbitcalculations.js";
var objectsToOutline = [];
let selectedObjects = [];
var distanceScaleFactor = 10000000;
document.body.style.margin = 0;
var clock = new THREE.Clock();
var delta = 0;
const scene = new THREE.Scene();
const axesHelper = new THREE.AxesHelper(1000);
scene.add(axesHelper);
scene.add(earthGroup);
earthGroup.position.setX(149598262.0 / 1000);
scene.add(sunGroup);
scene.add(venusGroup);
venusGroup.position.setX(108209475.0 / 1000);
scene.add(mercuryGroup);
mercuryGroup.position.setX(57909227.0 / 1000);
scene.add(jupiterGroup);
jupiterGroup.position.setX(778340821.0 / 1000);
scene.add(saturnGroup);
saturnGroup.position.setX(1426666422.0 / 1000);
scene.add(uranusGroup);
uranusGroup.position.setX(2870658186.0 / 1000);
scene.add(marsGroup);
marsGroup.position.setX(227943842.0 / 1000);
scene.add(neptuneGroup);
neptuneGroup.position.setX(4498396441.0 / 1000);
scene.background = skybox;
const camera = new THREE.PerspectiveCamera(
75,
innerWidth / innerHeight,
0.1,
1000000000
);
camera.position.z = 40;
//camera.useQuaternion = true;
const renderer = new THREE.WebGLRenderer({ alpha: false });
renderer.setPixelRatio(devicePixelRatio);
renderer.setSize(innerWidth, innerHeight);
//renderer.setClearColor(0x222222, 0.0);
renderer.shadowMap.enabled = true;
document.body.appendChild(renderer.domElement);
renderer.autoClear = false;
//var arc = new ArcballControls(camera, renderer.domElement, scene);
const controls = new OrbitControls(camera, renderer.domElement);
var planetGroups = [
mercuryGroup,
venusGroup,
earthGroup,
marsGroup,
jupiterGroup,
saturnGroup,
uranusGroup,
neptuneGroup,
];
var meshes = [];
planetGroups.forEach((planet) => {
meshes.push(planet.children[0]);
});
console.log(meshes);
const color = 0xffffff;
const intensity = 1;
const light = new THREE.AmbientLight(color, intensity);
scene.add(light);
var composer = new EffectComposer(renderer);
var renderPass = new RenderPass(scene, camera);
const bloomPass = new UnrealBloomPass(
new THREE.Vector2(window.innerWidth, window.innerHeight, 1.5, 0.4, 0.85)
);
bloomPass.threshold = 0;
bloomPass.strength = 5;
bloomPass.radius = 0;
var outlinePass = new OutlinePass(
new THREE.Vector2(window.innerWidth, window.innerHeight),
scene,
camera
);
outlinePass.renderToScreen = true;
composer.addPass(renderPass);
composer.addPass(outlinePass);
//composer.addPass(bloomPass);
var effectFXAA = new ShaderPass(FXAAShader);
effectFXAA.uniforms["resolution"].value.set(
1 / window.innerWidth,
1 / window.innerHeight
);
effectFXAA.renderToScreen = true;
composer.addPass(effectFXAA);
/*var effectFXAA = new ShaderPass(THREE.FXAAShader);
effectFXAA.uniforms["resolution"].value.set(
1 / window.innerWidth,
1 / window.innerHeight
);
effectFXAA.renderToScreen = true;
composer.addPass(effectFXAA);*/
var params = {
edgeStrength: 10.0,
edgeGlow: 1.0,
edgeThickness: 1.0,
pulsePeriod: 0,
rotate: true,
usePatternTexture: false,
};
outlinePass.edgeStrength = params.edgeStrength;
outlinePass.edgeGlow = params.edgeGlow;
outlinePass.visibleEdgeColor.set(0xffffff);
outlinePass.hiddenEdgeColor.set(0xffffff);
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
/*const phongMaterial = new THREE.MeshPhongMaterial({
color: 0xffffff,
specular: 0x111111,
shininess: 5,
});
const test = new THREE.Mesh(
new THREE.SphereGeometry(6371.0, 50, 50),
phongMaterial
);
test.position.add(new THREE.Vector3(100000, 100000, 100000));
scene.add(test);*/
let lines = [];
planetGroups.forEach((planet) => {
const lineGeometry = new THREE.BufferGeometry();
const lineMaterial = new THREE.LineBasicMaterial({ color: 0xffffff });
const line = new THREE.Line(lineGeometry, lineMaterial);
lineGeometry.setAttribute(
"position",
new THREE.BufferAttribute(new Float32Array([]), 3)
);
lineGeometry.setAttribute(
"normal",
new THREE.BufferAttribute(new Float32Array([]), 3)
);
line.geometry.attributes.position.needsUpdate = true;
scene.add(line);
planet.userData["line"] = line;
});
console.log(lines);
//renderer.shadowMap.enabled = true;
//light.castShadow = true;
//light.shadow.mapSize.width = 512;
//light.shadow.mapSize.height = 512;
//light.shadow.camera.near = 150;
//light.shadow.camera.far = 350;
var obj = null;
function onPointerDown(event) {
// calculate pointer position in normalized device coordinates
// (-1 to +1) for both components
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(pointer, camera);
// calculate objects intersecting the picking ray
const intersects = raycaster.intersectObjects(planetGroups);
for (let i = 0; i < intersects.length; i++) {
obj = intersects[i].object.parent;
}
if (event.button == 0 && obj) {
controls.target.copy(obj.position);
controls.minDistance = obj.children[0].geometry.boundingSphere.radius * 1.5;
controls.maxDistance = obj.children[0].geometry.boundingSphere.radius * 10;
controls.update();
}
if (event.button == 2) {
obj = null;
controls.minDistance = 1;
controls.maxDistance = Infinity;
}
}
function onPointerMove(event) {
// calculate pointer position in normalized device coordinates
// (-1 to +1) for both components
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
// calculate objects intersecting the picking ray
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObject(scene, true);
function addSelectedObject(object) {
selectedObjects = [];
selectedObjects.push(object);
}
if (intersects.length > 0) {
const selectedObject = intersects[0].object;
addSelectedObject(selectedObject);
outlinePass.selectedObjects = selectedObjects;
} else {
outlinePass.selectedObjects = [];
}
}
var url = "http://127.0.0.1:8000/duration";
var data;
setInterval(
await axios.get(url).then((res) => {
data = res.data;
console.log(data);
}),
10000
);
planetGroups.forEach((planet) => {
planet.userData["positions"] = data[planet.userData.id];
});
function calculateOrbitLength() {
planetGroups.forEach((planet) => {
let length = 0;
if (planet.name != "Sun") {
for (let i = 0; i < planet.userData.positions.length - 1; i += 2) {
const dx = Math.abs(
planet.userData.positions[i + 1].x - planet.userData.positions[i].x
);
const dy = Math.abs(
planet.userData.positions[i + 1].y - planet.userData.positions[i].y
);
const dz = Math.abs(
planet.userData.positions[i + 1].z - planet.userData.positions[i].z
);
var segment = Math.sqrt(dx * dx + dy * dy + dz * dz);
//console.log(
// `dx: ${dx}, dy: ${dy}, dz: ${dz}, segmentLength: ${segment}`
//);
length += segment;
}
}
planet.userData["orbitLength"] = length / distanceScaleFactor;
console.log(
planet.userData.orbitLength * distanceScaleFactor +
" " +
planet.userData.id
);
});
}
calculateOrbitLength();
function cutPath(line, maxLength) {
const positions = line.geometry.attributes.position.array;
var currLength = getLength(line);
if (currLength > maxLength) {
line.geometry.attributes.position.array = positions.slice(3);
line.geometry.setDrawRange(
0,
line.geometry.attributes.position.array.length / 3
);
}
}
function getLength(line, maxLength) {
var length = 0;
const positions = line.geometry.attributes.position.array;
for (let i = 0; i < positions.length - 6; i += 3) {
const dx = positions[i + 3] - positions[i];
const dy = positions[i + 4] - positions[i + 1];
const dz = positions[i + 5] - positions[i + 2];
length += Math.sqrt(dx * dx + dy * dy + dz * dz);
}
return length;
}
var asdf = 0;
var last = 0;
function animate(now) {
window.requestAnimationFrame(animate);
renderer.render(scene, camera);
controls.update();
composer.render();
if (obj) {
controls.target.copy(obj.position);
}
planetGroups.forEach((planet) => {
if (false) {
if (planet.name != "Sun") {
planet.position.set(
Number(data[planet.userData.id].position.x / distanceScaleFactor),
Number(data[planet.userData.id].position.y / distanceScaleFactor),
Number(data[planet.userData.id].position.z / distanceScaleFactor)
);
}
}
if (planet.name != "Sun" && asdf < data["199"].length) {
if (true) {
const vertices =
planet.userData.line.geometry.attributes.position.array;
const newVertices = new Float32Array(vertices.length + 3);
newVertices.set(vertices);
newVertices.set(
[
Number(data[planet.userData.id][asdf].x / distanceScaleFactor),
Number(data[planet.userData.id][asdf].y / distanceScaleFactor),
Number(data[planet.userData.id][asdf].z / distanceScaleFactor),
],
vertices.length
);
planet.userData.line.geometry.setAttribute(
"position",
new THREE.BufferAttribute(newVertices, 3)
);
planet.userData["pathLength"] = getLength(planet.userData.line, 10);
cutPath(planet.userData.line, planet.userData.orbitLength * 0.5);
}
planet.position.set(
Number(data[planet.userData.id][asdf].x / distanceScaleFactor),
Number(data[planet.userData.id][asdf].y / distanceScaleFactor),
Number(data[planet.userData.id][asdf].z / distanceScaleFactor)
);
}
});
performance.now();
earthGroup.children[0].rotation.y += 0.0015;
earthGroup.children[1].rotation.y += 0.0025;
earthGroup.children[3].position.y =
(-Math.cos(0.001 * performance.now() * 1) * 384000) / 200000;
earthGroup.children[3].position.z =
(-Math.sin(0.001 * performance.now() * 1) * 384000) / 200000;
asdf++;
}
animate();
window.addEventListener("pointermove", onPointerMove);
window.addEventListener("pointerdown", onPointerDown);

9727
package-lock.json generated Normal file

File diff suppressed because it is too large Load diff

42
package.json Normal file
View file

@ -0,0 +1,42 @@
{
"name": "solar-system",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite --host",
"build": "vite build",
"lint": "eslint src --ext js,jsx --report-unused-disable-directives --max-warnings 0",
"preview": "vite preview"
},
"dependencies": {
"@react-three/drei": "^9.66.1",
"@react-three/fiber": "^8.13.0",
"@react-three/postprocessing": "^2.10.0",
"@tweenjs/tween.js": "^18.6.4",
"axios": "^1.4.0",
"babel-plugin": "^1.0.7",
"glsl": "^0.0.1",
"glsl-noise": "^0.0.0",
"glslify": "^7.1.1",
"leva": "^0.9.34",
"multer": "^1.4.5-lts.1",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-query": "^3.39.3",
"react-router": "^6.11.0",
"react-router-dom": "^6.11.0",
"three": "^0.152.2"
},
"devDependencies": {
"@types/react": "^18.0.28",
"@types/react-dom": "^18.0.11",
"@vitejs/plugin-react": "^4.0.0",
"eslint": "^8.38.0",
"eslint-plugin-react": "^7.32.2",
"eslint-plugin-react-hooks": "^4.6.0",
"eslint-plugin-react-refresh": "^0.3.4",
"vite": "^4.3.2",
"vite-plugin-glsl": "^1.1.2"
}
}

BIN
public/default.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

BIN
public/earth.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

BIN
public/favicon.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 318 B

BIN
public/jupiter.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

BIN
public/mars.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

BIN
public/mercury.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6 KiB

BIN
public/neptune.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

BIN
public/saturn.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

BIN
public/uranus.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8 KiB

BIN
public/venus.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

149
src/App.css Normal file
View file

@ -0,0 +1,149 @@
* {
box-sizing: border-box;
}
html,
body,
#root,
#canvas-container {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
.overlay .wrapper {
transform: translate3d(-10px, -10px, 0);
position: absolute;
cursor: pointer;
}
canvas {
background-color: black;
}
.overlay .wrapper .content {
position: absolute;
color: rgb(254, 254, 254);
font-size: 1.05em;
font-family: Arial, Helvetica, sans-serif;
user-select: none;
background-size: contain;
}
.overlay .wrapper .icon {
margin: 0;
padding: 0;
display: block;
}
.planetInfo {
z-index: 12;
position: absolute;
height: 100%;
transition: opacity 0.5s;
}
.slidecontainer {
text-align: center;
position: absolute;
display: flex;
justify-content: center;
margin: 0 auto;
z-index: 12;
top: 90%;
width: 100%;
}
.planetInfoFadeIn {
z-index: 12;
position: absolute;
height: 100%;
transition-delay: 1s;
transition-property: opacity;
transition: opacity 2s;
opacity: 0;
}
.btn-close {
position: relative;
width: 40px;
height: 40px;
top: 50px;
font-size: x-large;
color: white;
background-color: rgba(0, 0, 0, 0);
border: none;
cursor: pointer;
right: calc(-100% + 40px);
}
.planetInfo .wrapper {
padding-top: 100px;
background-color: rgba(194, 15, 15, 0);
backdrop-filter: blur(0.5px);
display: block;
position: absolute;
top: 0;
height: 100%;
border-right: 1px solid rgba(255, 255, 255, 0.216);
font-family: Arial, Helvetica, sans-serif;
font-size: 16px;
}
.planetInfo .wrapper p {
color: white;
padding: 10px 10px;
margin: 0 auto;
}
.planetInfo .wrapper .data-wrapper {
display: flex;
flex-direction: column;
padding: 10px 10px;
margin: 0 auto;
}
.planetInfo .wrapper .data-wrapper .data {
padding-bottom: 0px;
border-bottom: 1px solid rgb(116, 116, 116);
}
.planetInfo .wrapper .data-wrapper .data-1 {
padding-right: 5px;
font-size: 28.8px;
}
.planetInfo .wrapper .data-wrapper .data-2 {
padding-right: 5px;
color: white;
font-size: 18.8px;
}
.planetInfo .wrapper .data-wrapper .data-3 {
padding-right: 5px;
color: rgb(83, 83, 83);
font-size: 14px;
}
.planetInfo .wrapper h1 {
color: white;
padding: 2px;
margin-left: 3%;
}
.date {
position:absolute;
z-index: 10;
display: flex;
justify-content: center;
top:95%;
height: 20px;
width: 100%;
}
.dateSpan {
font-size: 1.4em;
}

7
src/App.jsx Normal file
View file

@ -0,0 +1,7 @@
import { createRoot } from "react-dom/client";
import App from "./Main";
import "../src/App.css";
const container = document.getElementById("root");
const root = createRoot(container);
root.render(<App />);

219
src/CustomCamera.jsx Normal file
View file

@ -0,0 +1,219 @@
import { Canvas, useFrame, useThree } from "@react-three/fiber";
import {
OrbitControls,
PositionPoint,
TrackballControls,
ArcballControls,
} from "@react-three/drei";
import React, {
Suspense,
useRef,
createContext,
memo,
useState,
useContext,
useEffect,
useLayoutEffect,
} from "react";
import * as THREE from "three";
import { MyContext } from "./SolarSystemMain.jsx";
export function CustomCamera(props) {
const { customData } = useContext(MyContext);
const [animate, setAnimate] = useState(false);
const [zoom, setZoom] = useState(true);
const [pos, setPos] =useState();
const mouseDown = useRef(false);
const mouseUp = useRef(false);
const dist = useRef(60);
let _mouseStart = useRef(new THREE.Vector2(0, 0));
let _mouseEnd = useRef(new THREE.Vector2(0, 0));
let distance = useRef(200);
const [globalQuaternion, setGlobalQuaternion] = useState(
new THREE.Quaternion()
);
const [currObj, setCurrObj] = useState(undefined);
let rotate = useRef(true);
const handleMouseWheel = (event) => {
const delta = Math.sign(event.deltaY);
handleZoom(delta);
};
const handleMouseMove = (event) => {
if (mouseDown.current && rotate.current) {
_mouseEnd.current = new THREE.Vector2(event.clientX, event.clientY);
const deltaX = -event.movementX;
const deltaY = -event.movementY;
const rotationSpeed = 0.005;
// Create quaternions for rotation around X and Y axes
const quaternionX = new THREE.Quaternion().setFromAxisAngle(
new THREE.Vector3(1, 0, 0),
deltaY * 0.01
);
const quaternionY = new THREE.Quaternion().setFromAxisAngle(
new THREE.Vector3(0, 1, 0),
deltaX * rotationSpeed
);
const quaternionZ = new THREE.Quaternion().setFromAxisAngle(
new THREE.Vector3(0, 0, 1),
0
);
// Combine the quaternions
const deltaQuaternion = quaternionY
.multiply(quaternionX)
.multiply(quaternionZ);
// Apply the rotation to the camera quaternion
if (camGroup && camGroup.current.quaternion) {
const finalQuaternion = camGroup.current.quaternion.clone();
finalQuaternion.multiply(deltaQuaternion);
const slerpSpeed = 0.3; // Adjust this value to control the smoothness
camGroup.current.quaternion.slerp(finalQuaternion, slerpSpeed);
}
}
};
const handleMouseDown = (event) => {
_mouseStart.current = new THREE.Vector2(event.clientX, event.clientY);
mouseDown.current = true;
mouseUp.current = false;
};
const handleMouseUp = (event) => {
mouseDown.current = false;
mouseUp.current = true;
};
const handleZoom = (delta) => {
let zoomSpeed = 0.03;
if (camGroup && cameraRef) {
zoomSpeed *= cameraRef.current.position.distanceTo(
camGroup.current.position
);
}
function newDistance(prevDistance) {
const newDistance = prevDistance + delta * zoomSpeed;
return Math.max(dist.current, newDistance); // Adjust the minimum distance as needed
}
distance.current = newDistance(distance.current);
};
customData.current["handleZoom"] = handleZoom;
const handlePosition = (pos, obj) => {
if (currObj) {
currObj.remove(camGroup.current);
setGlobalQuaternion(new THREE.Quaternion());
}
setCurrObj(obj);
setAnimate(true);
};
customData.current["handlePosition"] = handlePosition;
const cameraRef = useRef();
const set = useThree(({ set }) => set);
const size = useThree(({ size }) => size);
const camGroup = useRef();
useLayoutEffect(() => {
if (cameraRef.current) {
cameraRef.current.aspect = size.width / size.height;
cameraRef.current.updateProjectionMatrix();
setPos(camGroup.current.position);
}
//cameraRef.current.position.copy(new THREE.Vector3(0, 0, 400));
window.addEventListener("mousedown", handleMouseDown);
window.addEventListener("mouseup", handleMouseUp);
window.addEventListener("mousemove", handleMouseMove);
window.addEventListener("wheel", handleMouseWheel);
}, [size, props]);
useLayoutEffect(() => {
set({ camera: cameraRef.current });
});
let lerpedilerp = useRef(0.01);
function easeIn(t){
return t*t;
}
function myLerp(v3Start, v3End, t){
return new THREE.Vector3(
v3Start.x + (v3End.x - v3Start.x)*t,
v3Start.y + (v3End.y - v3Start.y)*t,
v3Start.z + (v3End.z - v3Start.z)*t
)
}
useFrame(({ clock }) => {
cameraRef.current.updateProjectionMatrix();
if (animate && currObj) {
setZoom(false);
distance.current =
currObj.children[1].geometry.boundingSphere.radius * 2.5;
dist.current = currObj.children[1].geometry.boundingSphere.radius * 2.5;
//camGroup.current.position.lerp(currObj.position,lerpedilerp.current);
//camGroup.current.position.copy(myLerp(pos, currObj.position, 0.5));
camGroup.current.position.lerp(currObj.position, lerpedilerp.current);
cameraRef.current.position.lerp(
new THREE.Vector3(
0,
0,
currObj.children[1].geometry.boundingSphere.radius * 2.5
),
lerpedilerp.current
);
cameraRef.current.lookAt(currObj.position);
camGroup.current.quaternion.copy(globalQuaternion);
rotate.current = false;
lerpedilerp.current *= 1.08;
//console.log(camGroup.current.position.distanceTo(currObj.position));
if (camGroup.current.position.distanceTo(currObj.position) < 0.3) {
currObj.add(camGroup.current);
camGroup.current.position.copy(new THREE.Vector3(0, 0, 0), 0.2);
rotate.current = true;
lerpedilerp.current = 0.01;
setZoom(true);
setAnimate(false);
}
}
if (rotate.current && currObj) {
}
if (zoom && cameraRef.current) {
cameraRef.current.position.copy(
new THREE.Vector3(0, 0, distance.current)
);
}
});
return (
<group ref={camGroup} position={[0, 0, 0]}>
<perspectiveCamera
ref={cameraRef}
position={[0, 0, 0]}
fov={75}
near={0.1}
far={1000000}
/>
</group>
);
}

14
src/Main.jsx Normal file
View file

@ -0,0 +1,14 @@
import { BrowserRouter, Routes, Route } from "react-router-dom";
import SolarSystemScene from "./SolarSystemMain";
const App = () => {
return (
<BrowserRouter>
<Routes>
<Route path="/" element={<SolarSystemScene />} />
</Routes>
</BrowserRouter>
);
};
export default App;

230
src/SharedPlanetState.jsx Normal file
View file

@ -0,0 +1,230 @@
import { useFrame } from "@react-three/fiber";
import { Html } from "@react-three/drei";
import { useState, useRef, createContext, useContext } from "react";
import * as THREE from "three";
import { MyContext } from "./SolarSystemMain.jsx";
import Planet from "./planets/planet.jsx";
import Sun from "./planets/sun.jsx";
import PropTypes from "prop-types";
export const PlanetOverlayContext = createContext();
export const SharedPlanetState = ({ planetData, linePos }) => {
const distanceScaleFactor = 1000000;
const { customData } = useContext(MyContext);
const [loading, setLoading] = useState(true);
const [positions, setPositions] = useState(null);
const [realPos, setRealPos] = useState(null);
let first = useRef(true);
const planetPositionIndex = useRef(0);
const lastPositionUpdate = useRef(0);
const lastRealPositionUpdate = useRef(0);
let [nameVis, setNameVis] = useState("visible");
let [iconVis, setIconVis] = useState("visible");
let [pathVis, setPathVis] = useState("visible");
const handleVisibility = () => {
if (nameVis == "visible" && iconVis == "visible" && pathVis == "visible") {
setNameVis("hidden");
} else if (nameVis == "hidden" && iconVis == "visible" && pathVis == "visible") {
setIconVis("hidden");
} else if (nameVis == "hidden" && iconVis == "hidden" && pathVis == "visible") {
setPathVis("hidden")
} else if(nameVis == "hidden" && iconVis == "hidden" && pathVis == "hidden"){
setIconVis("visible");
setNameVis("visible");
setPathVis("visible")
}
};
customData.current["handleVisibility"] = handleVisibility;
const handleReset = () => {
setSpeed(-1);
console.log("reset");
planetPositionIndex.current = 0;
lastRealPositionUpdate.current = 0;
getRealTimePos();
};
customData.current["handleReset"] = handleReset;
//set speed (timeinterval between positions 60000ms*speed)
const [speed, setSpeed] = useState(-1);
const updateSpeed = (newSpeed) => {
setSpeed(newSpeed);
};
customData.current["updateSpeed"] = updateSpeed;
//get position data and reset if necessary
const dateTime = useRef(new Date(Date.now()));
function updatePlanetPosition(group, posArr, lineArr, realPos) {
if (
!loading &&
planetPositionIndex.current < posArr.length &&
speed != -1
) {
group.current.position.set(
Number(
posArr[planetPositionIndex.current].position.x / distanceScaleFactor
),
Number(
posArr[planetPositionIndex.current].position.y / distanceScaleFactor
),
Number(
posArr[planetPositionIndex.current].position.z / distanceScaleFactor
)
);
//realtime
customData.current.setDate(
new Date(positions[199][planetPositionIndex.current].date)
);
if (speed > 0) {
lineArr.current.push(
new THREE.Vector3(
Number(
posArr[planetPositionIndex.current].position.x /
distanceScaleFactor
),
Number(
posArr[planetPositionIndex.current].position.y /
distanceScaleFactor
),
Number(
posArr[planetPositionIndex.current].position.z /
distanceScaleFactor
)
)
);
}
}
//realtime
if (speed == -1) {
group.current.position.set(
Number(realPos.position.x / distanceScaleFactor),
Number(realPos.position.y / distanceScaleFactor),
Number(realPos.position.z / distanceScaleFactor)
);
customData.current.setDate(
new Date(realPos.date)
);
}
}
useFrame(({ clock }) => {
if (first.current) {
getAllPositions();
getRealTimePos();
first.current = false;
}
if (speed > 0 && !loading) planetPositionIndex.current += Number(speed);
const timeSinceLastUpdate = clock.elapsedTime - lastPositionUpdate.current;
const timeSinceLastRealUpdate = clock.elapsedTime - lastRealPositionUpdate.current;
if(timeSinceLastRealUpdate > 60) {
lastRealPositionUpdate.current = clock.elapsedTime;
getRealTimePos()
}
if (timeSinceLastUpdate >= 1 && !loading && speed > 0) {
getAllPositions();
lastPositionUpdate.current = clock.elapsedTime;
}
});
const getAllPositions = () => {
if (positions && positions[199].length > 0 && speed > 0) {
dateTime.current = new Date(
positions[199][positions[199].length - 1].date
).toUTCString();
}
const fetchData = async () => {
fetch(
`http://192.168.1.136:8000/duration` + `?date=${dateTime.current}`
).then((response) => {
if (!response.ok) {
throw new Error(
`This is an HTTP error: The status is ${response.status}`
);
}
response
.json()
.then((data) => {
if (!positions) {
setPositions(data);
} else {
let obj = new Object();
for (let key in positions) {
obj[key] = positions[key].concat(data[key]);
}
setPositions(obj);
}
})
.catch(() => {})
.finally(() => {
setLoading(false);
});
});
};
fetchData();
};
const getRealTimePos = () => {
const fetchData = async () => {
fetch(`http://192.168.1.136:8000/now`).then((response) => {
if (!response.ok) {
throw new Error(
`This is an HTTP error: The status is ${response.status}`
);
}
response
.json()
.then((data) => {
setRealPos(data);
})
.catch(() => {})
.finally(() => {
//setLoading(false);
});
});
};
fetchData();
};
const planets = [];
for (let planet of planetData) {
planets.push(
<Planet
key={planet._id}
planetData={planet}
setPosition={updatePlanetPosition}
positions={positions && positions[planet._id]}
realPos={realPos && realPos[planet._id]}
linePos={linePos && linePos[planet._id]}
/>
);
}
return (
<>
<PlanetOverlayContext.Provider value={{ nameVis, iconVis, speed, pathVis }}>
{!loading && planets}
{loading && (
<Html>
<h1 style={{color:"white"}}>Loading...</h1>
</Html>
)}
<Sun />
</PlanetOverlayContext.Provider>
</>
);
};
SharedPlanetState.propTypes = {
planetData: PropTypes.array,
linePos: PropTypes.object
};

18
src/Skybox.jsx Normal file
View file

@ -0,0 +1,18 @@
import { useThree } from "@react-three/fiber";
import * as THREE from "three";
export const Skybox = () => {
const { scene } = useThree();
const loader = new THREE.CubeTextureLoader();
const box = loader.load([
"../img/front.png",
"../img/back.png",
"../img/top.png",
"../img/bottom.png",
"../img/left.png",
"../img/right.png",
]);
scene.background = box;
return <></>;
};

108
src/SolarSystemMain.jsx Normal file
View file

@ -0,0 +1,108 @@
import { Canvas } from "@react-three/fiber";
import {
Suspense,
useRef,
createContext,
useLayoutEffect,
useState,
useEffect,
} from "react";
import { ScreenOverlay } from "./planets/omnioverlay.jsx";
import { SharedPlanetState } from "./SharedPlanetState.jsx";
import { Skybox } from "./Skybox.jsx";
import { CustomCamera } from "./CustomCamera.jsx";
export const MyContext = createContext();
const SolarSystemScene = () => {
const controls = useRef();
let customData = useRef({});
const [pinfo, setPinfo] = useState(null);
const [loading, setLoading] = useState(true);
const [linePos, setLinePos] = useState(null);
useLayoutEffect(() => {
const fetchPlanetInfo = async () => {
fetch(`http://192.168.1.136:8000/planetInfo`).then((response) => {
if (!response.ok) {
throw new Error(
`This is an HTTP error: The status is ${response.status}`
);
}
setLoading(true);
response
.json()
.then((data) => {
setPinfo(data);
})
.catch(() => {
setPinfo(null);
})
.finally(() => {
setLoading(false);
});
});
};
fetchPlanetInfo();
const fetchLinePos = async () => {
fetch(`http://192.168.1.136:8000/duration/line`).then((response) => {
if (!response.ok) {
throw new Error(
`This is an HTTP error: The status is ${response.status}`
);
}
setLoading(true);
response
.json()
.then((data) => {
setLinePos(data);
})
.catch(() => {
setLinePos(null)
})
.finally(() => {
setLoading(false);
});
});
};
//fetchLinePos();
fetchPlanetInfo();
}, []);
useEffect(() => {
//console.log(progress);
});
return (
<Suspense fallback={<div className="loadingScreen">Suspense</div>}>
{!loading && (
<>
<MyContext.Provider value={{ controls, customData }}>
<ScreenOverlay planetInfo={pinfo} />
{true && (
<Canvas
camera={{
position: [0, 0, 100],
fov: 75,
near: 0.1,
far: 10000000,
}}
>
{true && <CustomCamera />}
<Skybox />
<ambientLight intensity={0.025} />
<pointLight position={[0, 0, 0]} />
<SharedPlanetState planetData={pinfo} linePos={linePos}/>
</Canvas>
)}
</MyContext.Provider>
</>
)}
</Suspense>
);
};
export default SolarSystemScene;

View file

@ -0,0 +1,72 @@
import { useContext, useState } from "react";
import { PlanetInfo } from "./planetInfo.jsx";
import { MyContext } from "../SolarSystemMain.jsx";
export const ScreenOverlay = (props) => {
const { customData } = useContext(MyContext);
const [date, setDate] = useState();
customData.current["setDate"] = setDate;
const handleChange = () => {
customData.current.updateSpeed(0);
};
const handleChange0 = () => {
customData.current.updateSpeed(3);
};
const handleChange1 = () => {
customData.current.updateSpeed(8);
};
const handleChange2 = () => {
customData.current.updateSpeed(20);
};
const handleReset = () => {
customData.current.handleReset();
};
const handlePlanetOverlayVisibility = () => {
customData.current.handleVisibility();
};
return (
<>
<div className="btn-toolbar slidecontainer">
<div className="btn-group mr-2" role="group">
<button onClick={handleReset} className="btn btn-primary">
&lt;
</button>
<button onClick={handleChange} className="btn btn-primary">
II
</button>
<button onClick={handleChange0} className="btn btn-primary">
&gt;
</button>
<button onClick={handleChange1} className="btn btn-primary">
&gt;&gt;
</button>
<button onClick={handleChange2} className="btn btn-primary">
&gt;&gt;&gt;
</button>
</div>
<div className="btn-group" role="group">
<button
onClick={handlePlanetOverlayVisibility}
className="btn btn-primary"
>
O
</button>
</div>
</div>
<div className="date">
<span className="dateSpan" style={{ color: "white" }}>
{date && date.toUTCString()}
</span>
</div>
<PlanetInfo planetInfo={props.planetInfo} />
</>
);
};

128
src/planets/path.jsx Normal file
View file

@ -0,0 +1,128 @@
import { useFrame } from "@react-three/fiber";
import React, { useRef, useContext, useLayoutEffect, useState } from "react";
import * as THREE from "three";
import { PlanetOverlayContext } from "../SharedPlanetState";
export const PlanetPath = ({
linePos,
color,
lineLength,
planet,
}) => {
const lineref = useRef();
const lineArr = useRef([]);
const first = useRef(true);
const [loading, setLoading] = useState();
const { speed } = useContext(PlanetOverlayContext);
const [linePoss, setLinePoss] = useState(null);
const [second, setSecond] = useState(false);
const asd = useContext(PlanetOverlayContext);
//from chatgpt very nice :D
const cutPath = (path, maxLength) => {
let length = getLength(path);
while (length > maxLength && path.length >= 2) {
const firstPoint = path[0];
const secondPoint = path[1];
const segmentLength = firstPoint.distanceTo(secondPoint);
if (segmentLength > maxLength) {
// If the first segment is longer than the maximum length,
// split it into multiple segments of the maximum length.
const numSegments = Math.ceil(segmentLength / maxLength);
const segmentDirection = secondPoint
.clone()
.sub(firstPoint)
.normalize();
const segmentLength = segmentLength / numSegments;
const newPoints = [firstPoint];
for (let i = 1; i < numSegments; i++) {
const newPoint = firstPoint
.clone()
.add(segmentDirection.clone().multiplyScalar(segmentLength * i));
newPoints.push(newPoint);
}
newPoints.push(secondPoint);
path.splice(0, 2, ...newPoints);
length = getLength(path);
} else {
path.shift();
length -= segmentLength;
}
}
};
function getLength(arrV3) {
let sum = 0;
for (var i = 0; i < arrV3.length - 1; i += 2) {
sum += arrV3[i].distanceTo(arrV3[i + 1]);
}
return sum;
}
const distanceScaleFactor = 1000000;
useLayoutEffect(() => {
if (second && linePoss) {
linePoss.forEach((element) => {
element.position.x = element.position.x / distanceScaleFactor;
element.position.y = element.position.y / distanceScaleFactor;
element.position.z = element.position.z / distanceScaleFactor;
lineArr.current.push(
new THREE.Vector3(
element.position.x,
element.position.y,
element.position.z
)
);
});
setSecond(false);
}
if(first.current){
const fetchLinePos = async () => {
fetch(
`http://192.168.1.136:8000/duration/line?name=${planet.name}&id=${planet.id}&LOY=${planet.year}`
).then((response) => {
if (!response.ok) {
throw new Error(
`This is an HTTP error: The status is ${response.status}`
);
}
setLoading(true);
response
.json()
.then((data) => {
setLinePoss(data)
setSecond(true);
})
.catch(() => {})
.finally(() => {
setLoading(false);
});
});
};
fetchLinePos();
first.current = false;
}
//console.log(lineArr.current);
},[linePoss, planet, second]);
const lineGeometry = new THREE.BufferGeometry();
useFrame(() => {
let vis = Infinity;
if(asd.pathVis == "hidden") vis = 0;
else vis = Infinity;
lineref.current.geometry.setFromPoints(lineArr.current);
lineref.current.geometry.setDrawRange(0, vis);
//cutPath(linePos, lineLength);
});
return (
<>
<line ref={lineref} geometry={lineGeometry} frustumCulled={false}>
<lineBasicMaterial color={color} />
</line>
</>
);
};

62
src/planets/planet.jsx Normal file
View file

@ -0,0 +1,62 @@
import { useFrame, useLoader, useThree } from "@react-three/fiber";
import { useRef, useLayoutEffect } from "react";
import { TextureLoader } from "three/src/loaders/TextureLoader";
import { PlanetOverlay } from "./planetOverlay";
import { PlanetPath } from "./path";
import PropTypes from "prop-types";
const Planet = ({ planetData, setPosition, positions, realPos, linePos }) => {
const lineArr = useRef([]);
const colorMap = useLoader(
TextureLoader,
`../img/${planetData.name.toLowerCase()}/color.jpg`
);
useFrame(() => {
if (positions) setPosition(group, positions, lineArr, realPos);
});
useLayoutEffect(() => {
group.current.userData.name = planetData.name;
group.current.userData.nearOvOp = planetData.overlayVisibilityDistance;
group.current.userData.scolor = planetData.color;
});
useThree(() => {});
const group = useRef();
return (
<>
<PlanetPath
linePos={lineArr.current}
linePoss={linePos}
planet={{
name: planetData.name,
id: planetData._id,
year: planetData.LOY,
}}
color={planetData.color}
lineLength={200}
/>
<group ref={group}>
<PlanetOverlay planet={group} />
<mesh>
<sphereGeometry args={[planetData.Radius / 6000, 100, 100]} />
<meshPhongMaterial map={colorMap} />
</mesh>
</group>
</>
);
};
Planet.propTypes = {
planetData: PropTypes.object,
setPosition: PropTypes.func,
positions: PropTypes.array,
realPos: PropTypes.object,
linePos: PropTypes.array,
};
export default Planet;

View file

@ -0,0 +1,79 @@
import { useState, useEffect, useContext } from "react";
import { MyContext } from "../SolarSystemMain";
import PropTypes from "prop-types";
export const PlanetInfo = (props) => {
const [visibility, setVisibility] = useState("hidden");
const { customData } = useContext(MyContext);
const [planetData, setPlanetData] = useState({ name: "Default" });
useEffect(() => {
const showInfo = (planet) => {
props.planetInfo.forEach((oplanet) => {
if (planet.name == oplanet.name) {
setPlanetData(oplanet);
}
});
setVisibility("visible");
};
if (showInfo) customData.current["showInfo"] = showInfo;
}, [customData, planetData, props.planetInfo]);
function closeInfo() {
setVisibility("hidden");
}
return (
<div
className={visibility == "visible" ? "planetInfo" : "planetInfoFadeIn"}
style={{ visibility: visibility }}
>
<div className="wrapper">
<button
type="button"
className="btn-close"
aria-label="Close"
onClick={closeInfo}
>
X
</button>
<h1>{planetData.name}</h1>
<img id="plInfoImg" src={`${planetData.name.toLowerCase()}.jpg`}></img>
<p>{planetData.Description}</p>
<div className="data-wrapper">
<div className="data">
<span style={{ color: planetData.color }} className="data-1">
{planetData.LOY}
</span>
<span className="data-2">Earth Days/Years</span>
</div>
<div className="data">
<span style={{ color: planetData.color }} className="data-1">
{planetData.DFS}
</span>
<span className="data-2">AU</span>
<span className="data-3">Distance from Sun</span>
</div>
<div className="data">
<span style={{ color: planetData.color }} className="data-1">
{planetData.Moons}
</span>
<span className="data-2">Moons</span>
</div>
<div className="data">
<span style={{ color: planetData.color }} className="data-1">
{planetData.Radius}
</span>
<span className="data-2">Radius</span>
<span className="data-3">Kilometers</span>
</div>
</div>
</div>
</div>
);
};
PlanetInfo.propTypes = {
planet: PropTypes.object,
planetInfo: PropTypes.array
};

View file

@ -0,0 +1,90 @@
import { useFrame, useThree } from "@react-three/fiber";
import { Html } from "@react-three/drei";
import React, { useState, useEffect, useContext } from "react";
import * as THREE from "three";
import { MyContext } from "../SolarSystemMain";
import PropTypes from "prop-types";
import { PlanetOverlayContext } from "../SharedPlanetState";
export const PlanetOverlay = ({ planet }) => {
let [opacity, setOpacity] = useState(0);
let [minDistance, setMinDistance] = useState(0);
const { nameVis, iconVis } = useContext(PlanetOverlayContext);
let [scolor, setSColor] = useState("white");
const { camera } = useThree();
const [name, setName] = useState("Undefined");
const svgStyle = { height: "20px", width: "20px", stroke: scolor };
const { customData } = useContext(MyContext);
const handleClick = React.useCallback(
(event) => {
// prevent context menu from opening on right-click
event.preventDefault();
// native event
switch (event.nativeEvent.button) {
case 0:
customData.current.showInfo(planet.current.userData);
customData.current.handlePosition(
planet.current.position,
planet.current
);
break;
case 2:
break;
}
},
[planet, customData]
);
useEffect(() => {
setName(planet.current.userData.name);
setMinDistance(planet.current.userData.nearOvOp);
setSColor(planet.current.userData.scolor);
}, [planet, name, minDistance, customData, iconVis, nameVis]);
useFrame(() => {
let worldpos = new THREE.Vector3();
camera.getWorldPosition(worldpos);
var distance = worldpos.distanceTo(planet.current.position);
if (distance < minDistance) {
setOpacity(0);
} else {
setOpacity(1);
}
});
return (
<>
<Html
zIndexRange={[11, 0]}
className="overlay"
style={{ opacity: opacity }}
>
<div className="wrapper">
<span
className="icon"
onClick={handleClick}
onContextMenu={handleClick}
style={{ visibility: iconVis }}
>
<svg
onMouseEnter={() => setSColor("lightgrey")}
onMouseLeave={() => setSColor(planet.current.userData.scolor)}
style={svgStyle}
>
<circle cx="10" cy="10" r="9" strokeWidth="1" fill="none" />
</svg>
</span>
<span className="content" style={{ visibility: nameVis }}>
{name}
</span>
</div>
</Html>
</>
);
};
PlanetOverlay.propTypes = {
planet: PropTypes.object,
};

390
src/planets/sun.jsx Normal file
View file

@ -0,0 +1,390 @@
import {
Canvas,
extend,
useFrame,
useLoader,
useThree,
} from "@react-three/fiber";
import {
shaderMaterial,
OrbitControls,
CubeCamera,
useCubeCamera,
} from "@react-three/drei";
import React, { useRef, Suspense, useLayoutEffect, useContext } from "react";
import * as THREE from "three";
import glsl from "glslify";
import { PlanetOverlay } from "./planetOverlay";
const SunPerlinMaterial = shaderMaterial(
//uniform
{
uTime: 0,
},
//Vertex SHader
glsl`
uniform float uTime;
varying vec3 vPosition;
varying vec2 vUv;
void main(){
vPosition = position;
vUv = uv;
gl_Position = projectionMatrix* modelViewMatrix*vec4(position,1.);
}`,
//Fragment Shader
glsl`
// Classic Perlin 3D Noise
// by Stefan Gustavson
//
vec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}
vec4 taylorInvSqrt(vec4 r){return 1.79284291400159 - 0.85373472095314 * r;}
vec4 fade(vec4 t) {return t*t*t*(t*(t*6.0-15.0)+10.0);}
float cnoise(vec4 P){
vec4 Pi0 = floor(P); // Integer part for indexing
vec4 Pi1 = Pi0 + 1.0; // Integer part + 1
Pi0 = mod(Pi0, 289.0);
Pi1 = mod(Pi1, 289.0);
vec4 Pf0 = fract(P); // Fractional part for interpolation
vec4 Pf1 = Pf0 - 1.0; // Fractional part - 1.0
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
vec4 iy = vec4(Pi0.yy, Pi1.yy);
vec4 iz0 = vec4(Pi0.zzzz);
vec4 iz1 = vec4(Pi1.zzzz);
vec4 iw0 = vec4(Pi0.wwww);
vec4 iw1 = vec4(Pi1.wwww);
vec4 ixy = permute(permute(ix) + iy);
vec4 ixy0 = permute(ixy + iz0);
vec4 ixy1 = permute(ixy + iz1);
vec4 ixy00 = permute(ixy0 + iw0);
vec4 ixy01 = permute(ixy0 + iw1);
vec4 ixy10 = permute(ixy1 + iw0);
vec4 ixy11 = permute(ixy1 + iw1);
vec4 gx00 = ixy00 / 7.0;
vec4 gy00 = floor(gx00) / 7.0;
vec4 gz00 = floor(gy00) / 6.0;
gx00 = fract(gx00) - 0.5;
gy00 = fract(gy00) - 0.5;
gz00 = fract(gz00) - 0.5;
vec4 gw00 = vec4(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
vec4 sw00 = step(gw00, vec4(0.0));
gx00 -= sw00 * (step(0.0, gx00) - 0.5);
gy00 -= sw00 * (step(0.0, gy00) - 0.5);
vec4 gx01 = ixy01 / 7.0;
vec4 gy01 = floor(gx01) / 7.0;
vec4 gz01 = floor(gy01) / 6.0;
gx01 = fract(gx01) - 0.5;
gy01 = fract(gy01) - 0.5;
gz01 = fract(gz01) - 0.5;
vec4 gw01 = vec4(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
vec4 sw01 = step(gw01, vec4(0.0));
gx01 -= sw01 * (step(0.0, gx01) - 0.5);
gy01 -= sw01 * (step(0.0, gy01) - 0.5);
vec4 gx10 = ixy10 / 7.0;
vec4 gy10 = floor(gx10) / 7.0;
vec4 gz10 = floor(gy10) / 6.0;
gx10 = fract(gx10) - 0.5;
gy10 = fract(gy10) - 0.5;
gz10 = fract(gz10) - 0.5;
vec4 gw10 = vec4(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
vec4 sw10 = step(gw10, vec4(0.0));
gx10 -= sw10 * (step(0.0, gx10) - 0.5);
gy10 -= sw10 * (step(0.0, gy10) - 0.5);
vec4 gx11 = ixy11 / 7.0;
vec4 gy11 = floor(gx11) / 7.0;
vec4 gz11 = floor(gy11) / 6.0;
gx11 = fract(gx11) - 0.5;
gy11 = fract(gy11) - 0.5;
gz11 = fract(gz11) - 0.5;
vec4 gw11 = vec4(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
vec4 sw11 = step(gw11, vec4(0.0));
gx11 -= sw11 * (step(0.0, gx11) - 0.5);
gy11 -= sw11 * (step(0.0, gy11) - 0.5);
vec4 g0000 = vec4(gx00.x,gy00.x,gz00.x,gw00.x);
vec4 g1000 = vec4(gx00.y,gy00.y,gz00.y,gw00.y);
vec4 g0100 = vec4(gx00.z,gy00.z,gz00.z,gw00.z);
vec4 g1100 = vec4(gx00.w,gy00.w,gz00.w,gw00.w);
vec4 g0010 = vec4(gx10.x,gy10.x,gz10.x,gw10.x);
vec4 g1010 = vec4(gx10.y,gy10.y,gz10.y,gw10.y);
vec4 g0110 = vec4(gx10.z,gy10.z,gz10.z,gw10.z);
vec4 g1110 = vec4(gx10.w,gy10.w,gz10.w,gw10.w);
vec4 g0001 = vec4(gx01.x,gy01.x,gz01.x,gw01.x);
vec4 g1001 = vec4(gx01.y,gy01.y,gz01.y,gw01.y);
vec4 g0101 = vec4(gx01.z,gy01.z,gz01.z,gw01.z);
vec4 g1101 = vec4(gx01.w,gy01.w,gz01.w,gw01.w);
vec4 g0011 = vec4(gx11.x,gy11.x,gz11.x,gw11.x);
vec4 g1011 = vec4(gx11.y,gy11.y,gz11.y,gw11.y);
vec4 g0111 = vec4(gx11.z,gy11.z,gz11.z,gw11.z);
vec4 g1111 = vec4(gx11.w,gy11.w,gz11.w,gw11.w);
vec4 norm00 = taylorInvSqrt(vec4(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
g0000 *= norm00.x;
g0100 *= norm00.y;
g1000 *= norm00.z;
g1100 *= norm00.w;
vec4 norm01 = taylorInvSqrt(vec4(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
g0001 *= norm01.x;
g0101 *= norm01.y;
g1001 *= norm01.z;
g1101 *= norm01.w;
vec4 norm10 = taylorInvSqrt(vec4(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
g0010 *= norm10.x;
g0110 *= norm10.y;
g1010 *= norm10.z;
g1110 *= norm10.w;
vec4 norm11 = taylorInvSqrt(vec4(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
g0011 *= norm11.x;
g0111 *= norm11.y;
g1011 *= norm11.z;
g1111 *= norm11.w;
float n0000 = dot(g0000, Pf0);
float n1000 = dot(g1000, vec4(Pf1.x, Pf0.yzw));
float n0100 = dot(g0100, vec4(Pf0.x, Pf1.y, Pf0.zw));
float n1100 = dot(g1100, vec4(Pf1.xy, Pf0.zw));
float n0010 = dot(g0010, vec4(Pf0.xy, Pf1.z, Pf0.w));
float n1010 = dot(g1010, vec4(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
float n0110 = dot(g0110, vec4(Pf0.x, Pf1.yz, Pf0.w));
float n1110 = dot(g1110, vec4(Pf1.xyz, Pf0.w));
float n0001 = dot(g0001, vec4(Pf0.xyz, Pf1.w));
float n1001 = dot(g1001, vec4(Pf1.x, Pf0.yz, Pf1.w));
float n0101 = dot(g0101, vec4(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
float n1101 = dot(g1101, vec4(Pf1.xy, Pf0.z, Pf1.w));
float n0011 = dot(g0011, vec4(Pf0.xy, Pf1.zw));
float n1011 = dot(g1011, vec4(Pf1.x, Pf0.y, Pf1.zw));
float n0111 = dot(g0111, vec4(Pf0.x, Pf1.yzw));
float n1111 = dot(g1111, Pf1);
vec4 fade_xyzw = fade(Pf0);
vec4 n_0w = mix(vec4(n0000, n1000, n0100, n1100), vec4(n0001, n1001, n0101, n1101), fade_xyzw.w);
vec4 n_1w = mix(vec4(n0010, n1010, n0110, n1110), vec4(n0011, n1011, n0111, n1111), fade_xyzw.w);
vec4 n_zw = mix(n_0w, n_1w, fade_xyzw.z);
vec2 n_yzw = mix(n_zw.xy, n_zw.zw, fade_xyzw.y);
float n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
return 2.2 * n_xyzw;
}
// Classic Perlin noise, periodic version
float cnoise(vec4 P, vec4 rep){
vec4 Pi0 = mod(floor(P), rep); // Integer part modulo rep
vec4 Pi1 = mod(Pi0 + 1.0, rep); // Integer part + 1 mod rep
vec4 Pf0 = fract(P); // Fractional part for interpolation
vec4 Pf1 = Pf0 - 1.0; // Fractional part - 1.0
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
vec4 iy = vec4(Pi0.yy, Pi1.yy);
vec4 iz0 = vec4(Pi0.zzzz);
vec4 iz1 = vec4(Pi1.zzzz);
vec4 iw0 = vec4(Pi0.wwww);
vec4 iw1 = vec4(Pi1.wwww);
vec4 ixy = permute(permute(ix) + iy);
vec4 ixy0 = permute(ixy + iz0);
vec4 ixy1 = permute(ixy + iz1);
vec4 ixy00 = permute(ixy0 + iw0);
vec4 ixy01 = permute(ixy0 + iw1);
vec4 ixy10 = permute(ixy1 + iw0);
vec4 ixy11 = permute(ixy1 + iw1);
vec4 gx00 = ixy00 / 7.0;
vec4 gy00 = floor(gx00) / 7.0;
vec4 gz00 = floor(gy00) / 6.0;
gx00 = fract(gx00) - 0.5;
gy00 = fract(gy00) - 0.5;
gz00 = fract(gz00) - 0.5;
vec4 gw00 = vec4(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
vec4 sw00 = step(gw00, vec4(0.0));
gx00 -= sw00 * (step(0.0, gx00) - 0.5);
gy00 -= sw00 * (step(0.0, gy00) - 0.5);
vec4 gx01 = ixy01 / 7.0;
vec4 gy01 = floor(gx01) / 7.0;
vec4 gz01 = floor(gy01) / 6.0;
gx01 = fract(gx01) - 0.5;
gy01 = fract(gy01) - 0.5;
gz01 = fract(gz01) - 0.5;
vec4 gw01 = vec4(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
vec4 sw01 = step(gw01, vec4(0.0));
gx01 -= sw01 * (step(0.0, gx01) - 0.5);
gy01 -= sw01 * (step(0.0, gy01) - 0.5);
vec4 gx10 = ixy10 / 7.0;
vec4 gy10 = floor(gx10) / 7.0;
vec4 gz10 = floor(gy10) / 6.0;
gx10 = fract(gx10) - 0.5;
gy10 = fract(gy10) - 0.5;
gz10 = fract(gz10) - 0.5;
vec4 gw10 = vec4(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
vec4 sw10 = step(gw10, vec4(0.0));
gx10 -= sw10 * (step(0.0, gx10) - 0.5);
gy10 -= sw10 * (step(0.0, gy10) - 0.5);
vec4 gx11 = ixy11 / 7.0;
vec4 gy11 = floor(gx11) / 7.0;
vec4 gz11 = floor(gy11) / 6.0;
gx11 = fract(gx11) - 0.5;
gy11 = fract(gy11) - 0.5;
gz11 = fract(gz11) - 0.5;
vec4 gw11 = vec4(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
vec4 sw11 = step(gw11, vec4(0.0));
gx11 -= sw11 * (step(0.0, gx11) - 0.5);
gy11 -= sw11 * (step(0.0, gy11) - 0.5);
vec4 g0000 = vec4(gx00.x,gy00.x,gz00.x,gw00.x);
vec4 g1000 = vec4(gx00.y,gy00.y,gz00.y,gw00.y);
vec4 g0100 = vec4(gx00.z,gy00.z,gz00.z,gw00.z);
vec4 g1100 = vec4(gx00.w,gy00.w,gz00.w,gw00.w);
vec4 g0010 = vec4(gx10.x,gy10.x,gz10.x,gw10.x);
vec4 g1010 = vec4(gx10.y,gy10.y,gz10.y,gw10.y);
vec4 g0110 = vec4(gx10.z,gy10.z,gz10.z,gw10.z);
vec4 g1110 = vec4(gx10.w,gy10.w,gz10.w,gw10.w);
vec4 g0001 = vec4(gx01.x,gy01.x,gz01.x,gw01.x);
vec4 g1001 = vec4(gx01.y,gy01.y,gz01.y,gw01.y);
vec4 g0101 = vec4(gx01.z,gy01.z,gz01.z,gw01.z);
vec4 g1101 = vec4(gx01.w,gy01.w,gz01.w,gw01.w);
vec4 g0011 = vec4(gx11.x,gy11.x,gz11.x,gw11.x);
vec4 g1011 = vec4(gx11.y,gy11.y,gz11.y,gw11.y);
vec4 g0111 = vec4(gx11.z,gy11.z,gz11.z,gw11.z);
vec4 g1111 = vec4(gx11.w,gy11.w,gz11.w,gw11.w);
vec4 norm00 = taylorInvSqrt(vec4(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
g0000 *= norm00.x;
g0100 *= norm00.y;
g1000 *= norm00.z;
g1100 *= norm00.w;
vec4 norm01 = taylorInvSqrt(vec4(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
g0001 *= norm01.x;
g0101 *= norm01.y;
g1001 *= norm01.z;
g1101 *= norm01.w;
vec4 norm10 = taylorInvSqrt(vec4(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
g0010 *= norm10.x;
g0110 *= norm10.y;
g1010 *= norm10.z;
g1110 *= norm10.w;
vec4 norm11 = taylorInvSqrt(vec4(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
g0011 *= norm11.x;
g0111 *= norm11.y;
g1011 *= norm11.z;
g1111 *= norm11.w;
float n0000 = dot(g0000, Pf0);
float n1000 = dot(g1000, vec4(Pf1.x, Pf0.yzw));
float n0100 = dot(g0100, vec4(Pf0.x, Pf1.y, Pf0.zw));
float n1100 = dot(g1100, vec4(Pf1.xy, Pf0.zw));
float n0010 = dot(g0010, vec4(Pf0.xy, Pf1.z, Pf0.w));
float n1010 = dot(g1010, vec4(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
float n0110 = dot(g0110, vec4(Pf0.x, Pf1.yz, Pf0.w));
float n1110 = dot(g1110, vec4(Pf1.xyz, Pf0.w));
float n0001 = dot(g0001, vec4(Pf0.xyz, Pf1.w));
float n1001 = dot(g1001, vec4(Pf1.x, Pf0.yz, Pf1.w));
float n0101 = dot(g0101, vec4(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
float n1101 = dot(g1101, vec4(Pf1.xy, Pf0.z, Pf1.w));
float n0011 = dot(g0011, vec4(Pf0.xy, Pf1.zw));
float n1011 = dot(g1011, vec4(Pf1.x, Pf0.y, Pf1.zw));
float n0111 = dot(g0111, vec4(Pf0.x, Pf1.yzw));
float n1111 = dot(g1111, Pf1);
vec4 fade_xyzw = fade(Pf0);
vec4 n_0w = mix(vec4(n0000, n1000, n0100, n1100), vec4(n0001, n1001, n0101, n1101), fade_xyzw.w);
vec4 n_1w = mix(vec4(n0010, n1010, n0110, n1110), vec4(n0011, n1011, n0111, n1111), fade_xyzw.w);
vec4 n_zw = mix(n_0w, n_1w, fade_xyzw.z);
vec2 n_yzw = mix(n_zw.xy, n_zw.zw, fade_xyzw.y);
float n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
return 2.2 * n_xyzw;
}
varying vec2 vUv;
varying vec3 vPosition;
uniform float uTime;
// 6 lyers of noise
float fbm(vec4 p){
float sum = 0.;
float amp = 1.;
float scale = 0.5;
for(int i = 0; i < 6; i++){
sum+=cnoise(p*scale)*amp;
//p.w += 100.;
amp*=0.9;
scale *= 3.9;
}
return sum;
}
void main(){
vec4 p = vec4(vPosition*3.,uTime*0.4);
float noisy = fbm(p*0.1);
vec4 p1 = vec4(vPosition*2.,uTime*0.05);
float spots = max(cnoise(p1),0.5);
gl_FragColor = vec4(noisy);
gl_FragColor *= mix(1.,spots, 1.0);
gl_FragColor *= vec4(1.,0.7,0.,1.);
}`
);
extend({ SunPerlinMaterial });
const Sun = () => {
const { scene, camera } = useThree();
const sunPerlinMesh = useRef();
const group = useRef();
const ref = useRef();
useFrame(({ clock, gl }) => {
gl.render(scene, camera);
ref.current.uTime = clock.getElapsedTime();
});
useLayoutEffect(() => {
group.current.userData.counter = 0;
group.current.userData.name = "Sun";
group.current.userData.nearOvOp = 1800;
group.current.userData.scolor = "white";
}, []);
const sunMesh = useRef();
return (
<>
<group ref={group}>
<PlanetOverlay planet={group} />
<mesh ref={sunPerlinMesh} position={[0, 0, 0]}>
<sphereGeometry args={[32, 50, 50]} />
<sunPerlinMaterial ref={ref} />
</mesh>
<CubeCamera near={0.1} far={35} frames={3}>
{(texture) => (
<>
<mesh ref={sunMesh} position={[0, 0, 0]}>
<sphereGeometry args={[33, 50, 50]} />
<meshBasicMaterial envMap={texture} />
</mesh>
</>
)}
</CubeCamera>
</group>
</>
);
};
export default Sun;

9
vite.config.js Normal file
View file

@ -0,0 +1,9 @@
import { defineConfig } from "vite";
import react from "@vitejs/plugin-react";
import glsl from "vite-plugin-glsl";
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react(), glsl()],
publicDir: 'public'
});