mirror of
https://github.com/denismhz/solar-system.git
synced 2025-11-09 16:16:22 +01:00
omg all planets moving
This commit is contained in:
parent
8b502be774
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56
src/CameraControls.jsx
Normal file
56
src/CameraControls.jsx
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@ -0,0 +1,56 @@
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import { Canvas, useFrame, useThree } from "@react-three/fiber";
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import { OrbitControls, PositionPoint } from "@react-three/drei";
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import React, {
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Suspense,
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useRef,
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createContext,
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memo,
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useState,
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useContext,
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} from "react";
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import * as THREE from "three";
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import { ScreenOverlay } from "./omnioverlay.jsx";
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import { SharedPlanetState } from "./SharedPlanetState.jsx";
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import { Skybox } from "./skybox.jsx";
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import { MyContext } from "./Scene3.jsx";
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export const CameraController = () => {
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const { customData } = useContext(MyContext);
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const [distance, setDistance] = useState(5);
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const [lookAt, setLookAt] = useState(new THREE.Vector3(0, 0, 0));
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const [position, setPosition] = useState(new THREE.Vector3(0, 0, 200));
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const [animate, setAnimate] = useState(true);
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const { camera } = useThree();
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const state = useThree();
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const relativePosition = new THREE.Vector3(0, 0, distance);
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const handleLookAt = (pos) => {
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setLookAt(pos);
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};
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customData.current["handleLookAt"] = handleLookAt;
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const handlePosition = (pos) => {
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const newPosition = pos.clone().add(relativePosition);
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setPosition(newPosition);
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setAnimate(true);
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//console.log(newPosition);
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};
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customData.current["handlePosition"] = handlePosition;
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useFrame(() => {
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//console.log(state);
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if (animate) {
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camera.position.lerp(position, 0.1);
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camera.lookAt(lookAt);
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if (camera.position.distanceTo(position) < 0.1) {
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setAnimate(false);
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}
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}
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//cameraRef.current.position.addScalar(2);
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//camera.position.addScalar(1);
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//console.log(camera);
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});
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return <></>;
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};
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@ -5,6 +5,7 @@ import React, { Suspense, useRef, createContext, memo } from "react";
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import { ScreenOverlay } from "./omnioverlay.jsx";
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import { SharedPlanetState } from "./SharedPlanetState.jsx";
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import { Skybox } from "./skybox.jsx";
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import { CameraController } from "./CameraControls.jsx";
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export const MyContext = createContext();
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@ -25,6 +26,7 @@ const SolarSystemScene = () => {
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position: [0, 100, 200],
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}}
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>
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<CameraController />
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<Skybox />
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<ambientLight intensity={0.5} />
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<SharedPlanetState />
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@ -30,7 +30,6 @@ export const PlanetOverlayContext = createContext();
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export const SharedPlanetState = () => {
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const { customData } = useContext(MyContext);
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let fetchnum = useRef(0);
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let [nameVis, setNameVis] = useState("visible");
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let [iconVis, setIconVis] = useState("visible");
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@ -59,7 +58,7 @@ export const SharedPlanetState = () => {
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customData.current["handleReset"] = handleReset;
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//set speed (timeinterval between positions 60000ms*speed)
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const [speed, setSpeed] = useState(1);
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const [speed, setSpeed] = useState(100);
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const updateSpeed = (newSpeed) => {
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setSpeed(newSpeed);
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setSpeedChanged(true);
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@ -125,7 +125,7 @@ export const Earth = ({ speed, getPosition, speedChanged }) => {
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linePos={lineArr.current}
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planet={group}
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color={"lightgreen"}
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lineLength={20}
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lineLength={100}
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/>
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<group ref={group}>
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<PlanetOverlay planet={group} />
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@ -15,7 +15,7 @@ import { PlanetOverlay } from "./planetOverlay";
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import { PlanetPath } from "./path";
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import { MyContext } from "./Scene3";
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export const Jupiter = ({ getPosition, speed }) => {
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export const Jupiter = ({ getPosition, speed, speedChanged }) => {
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const group = useRef();
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const col = useLoader(TextureLoader, "../img/jupiter/jupiter2_4k.jpg");
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@ -23,6 +23,7 @@ export const Jupiter = ({ getPosition, speed }) => {
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const lineArr = useRef([]);
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let planetPositionIndex = useRef(0);
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const lastPositionUpdate = useRef(0);
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let distanceScaleFactor = 1000000;
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@ -32,13 +33,19 @@ export const Jupiter = ({ getPosition, speed }) => {
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group.current.userData.scolor = "yellow";
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});
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useFrame(() => {
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useFrame(({ clock }) => {
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//getPosition("jupiter", setPosArr, posArr, planetPositionIndex.current);
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const timeSinceLastUpdate = clock.elapsedTime - lastPositionUpdate.current;
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if (timeSinceLastUpdate >= 2 || speedChanged) {
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//console.log("gethis");
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getPosition("jupiter", setPosArr, posArr, planetPositionIndex.current);
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lastPositionUpdate.current = clock.elapsedTime;
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}
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//if speed is 0 set the date to current date get from posArr
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//search for current date in posArr an set planetPositionIndex
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if (speed == 0) planetPositionIndex.current = 0;
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if (false && planetPositionIndex.current < posArr.length) {
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if (true && planetPositionIndex.current < posArr.length) {
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group.current.position.set(
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Number(
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posArr[planetPositionIndex.current].position.x / distanceScaleFactor
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@ -75,7 +82,7 @@ export const Jupiter = ({ getPosition, speed }) => {
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linePos={lineArr.current}
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planet={group}
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color={"yellow"}
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lineLength={20}
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lineLength={400}
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/>
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<group ref={group}>
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<PlanetOverlay planet={group} />
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@ -82,7 +82,7 @@ export const Mars = ({ speed, getPosition, speedChanged }) => {
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linePos={lineArr.current}
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planet={group}
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color={"orange"}
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lineLength={20}
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lineLength={150}
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/>
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<group ref={group}>
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<PlanetOverlay planet={group} />
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@ -19,12 +19,13 @@ import "./styles.css";
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import { PlanetOverlay } from "./planetOverlay";
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import { PlanetPath } from "./path";
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export const Mercury = ({ speed, getPosition }) => {
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export const Mercury = ({ speed, getPosition, speedChanged }) => {
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const [posArr, setPosArr] = useState([]);
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const lineArr = useRef([]);
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let planetPositionIndex = useRef(0);
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let distanceScaleFactor = 1000000;
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const mercury = useRef();
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const lastPositionUpdate = useRef(0);
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const group = useRef();
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useLayoutEffect(() => {
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@ -33,13 +34,19 @@ export const Mercury = ({ speed, getPosition }) => {
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group.current.userData.scolor = "#a34f5f";
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}, []);
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useFrame(() => {
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useFrame(({ clock }) => {
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//getPosition("mercury", setPosArr, posArr, planetPositionIndex.current);
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const timeSinceLastUpdate = clock.elapsedTime - lastPositionUpdate.current;
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if (timeSinceLastUpdate >= 2 || speedChanged) {
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//console.log("gethis");
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getPosition("mercury", setPosArr, posArr, planetPositionIndex.current);
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lastPositionUpdate.current = clock.elapsedTime;
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}
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//if speed is 0 set the date to current date get from posArr
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//search for current date in posArr an set planetPositionIndex
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if (speed == 0) planetPositionIndex.current = 0;
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if (false && planetPositionIndex.current < posArr.length) {
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if (true && planetPositionIndex.current < posArr.length) {
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group.current.position.set(
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Number(
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posArr[planetPositionIndex.current].position.x / distanceScaleFactor
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@ -51,7 +58,7 @@ export const Mercury = ({ speed, getPosition }) => {
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posArr[planetPositionIndex.current].position.z / distanceScaleFactor
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)
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);
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planetPositionIndex.current += Number(speed);
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planetPositionIndex.current += Number(1);
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lineArr.current.push(
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new THREE.Vector3(
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Number(
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@ -75,7 +82,7 @@ export const Mercury = ({ speed, getPosition }) => {
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linePos={lineArr.current}
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planet={group}
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color={"#a34f5f"}
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lineLength={20}
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lineLength={100}
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/>
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<group ref={group}>
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<PlanetOverlay planet={group} />
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@ -37,18 +37,19 @@ import { PlanetOverlay } from "./planetOverlay";
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import { PlanetPath } from "./path";
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import { MyContext } from "./Scene3";
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export const Neptune = ({ positions }) => {
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export const Neptune = ({ speedChanged, getPosition, speed }) => {
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const [poss, setPos] = useState([]);
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const [lineposs, setLinePos] = useState([]);
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const [getAgain, setGetAgain] = useState(false);
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const [speed, setSpeed] = useState(60);
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let distanceScaleFactor = 1000000;
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const neptune = useRef();
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const group = useRef();
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const lineArr = useRef([]);
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const [posArr, setPosArr] = useState([]);
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let planetPositionIndex = useRef(0);
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const firstRef = useRef(true);
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let linePoss = [];
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const { customData } = useContext(MyContext);
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const lastPositionUpdate = useRef(0);
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useLayoutEffect(() => {
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group.current.userData.counter = 0;
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@ -57,21 +58,44 @@ export const Neptune = ({ positions }) => {
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group.current.userData.scolor = "darkblue";
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}, []);
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useFrame(() => {
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if (false && group.current.userData.counter < poss.length) {
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useFrame(({ clock }) => {
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const timeSinceLastUpdate = clock.elapsedTime - lastPositionUpdate.current;
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if (timeSinceLastUpdate >= 2 || speedChanged) {
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//console.log("gethis");
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getPosition("neptune", setPosArr, posArr, planetPositionIndex.current);
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lastPositionUpdate.current = clock.elapsedTime;
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}
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if (speed == 0) planetPositionIndex.current = 0;
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if (
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true &&
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planetPositionIndex.current < posArr.length &&
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posArr.length > 0
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) {
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group.current.position.set(
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Number(
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poss[group.current.userData.counter].position.x / distanceScaleFactor
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posArr[planetPositionIndex.current].position.x / distanceScaleFactor
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),
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Number(
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poss[group.current.userData.counter].position.y / distanceScaleFactor
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posArr[planetPositionIndex.current].position.y / distanceScaleFactor
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),
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Number(
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poss[group.current.userData.counter].position.z / distanceScaleFactor
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posArr[planetPositionIndex.current].position.z / distanceScaleFactor
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)
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);
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planetPositionIndex.current += Number(1);
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lineArr.current.push(
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new THREE.Vector3(
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Number(
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posArr[planetPositionIndex.current].position.x / distanceScaleFactor
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),
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Number(
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posArr[planetPositionIndex.current].position.y / distanceScaleFactor
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),
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Number(
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posArr[planetPositionIndex.current].position.z / distanceScaleFactor
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)
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)
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);
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//console.log(group.current.userData.counter);
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group.current.userData.counter++;
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}
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}, []);
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@ -86,6 +110,12 @@ export const Neptune = ({ positions }) => {
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const col = useLoader(TextureLoader, "../img/neptune/neptunemap.jpg");
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return (
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<>
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<PlanetPath
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linePos={lineArr.current}
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planet={group}
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color={"darkblue"}
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lineLength={20}
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/>
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<group ref={group}>
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<PlanetOverlay planet={group} />
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<mesh ref={neptune}>
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@ -62,6 +62,8 @@ export const PlanetOverlay = ({ planet }) => {
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case 0:
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controls.current.target.copy(planet.current.position.clone());
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customData.current.showInfo(planet.current.userData);
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customData.current.handlePosition(planet.current.position);
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customData.current.handleLookAt(planet.current.position);
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console.log(customData);
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//startFollow();
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break;
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@ -59,11 +59,12 @@ void main() {
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extend({ SaturnRingMaterial });
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export const Saturn = ({ positions }) => {
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const [poss, setPos] = useState([]);
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const [lineposs, setLinePos] = useState([]);
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const [getAgain, setGetAgain] = useState(false);
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const [speed, setSpeed] = useState(60);
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export const Saturn = ({ speed, speedChanged, getPosition }) => {
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const [posArr, setPosArr] = useState([]);
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const lineArr = useRef([]);
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const lastPositionUpdate = useRef(0);
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let planetPositionIndex = useRef(0);
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const saturn = useRef("saturn");
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const group = useRef("group");
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const col = useLoader(TextureLoader, "../img/saturn/saturnmap.jpg");
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@ -74,10 +75,6 @@ export const Saturn = ({ positions }) => {
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);
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let distanceScaleFactor = 1000000;
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const firstRef = useRef(true);
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let linePoss = [];
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const { customData } = useContext(MyContext);
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useLayoutEffect(() => {
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group.current.userData.counter = 0;
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group.current.userData.name = "Saturn";
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@ -85,34 +82,59 @@ export const Saturn = ({ positions }) => {
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group.current.userData.scolor = "red";
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}, []);
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useFrame(() => {
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if (true && group.current.userData.counter < poss.length) {
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useFrame(({ clock }) => {
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const timeSinceLastUpdate = clock.elapsedTime - lastPositionUpdate.current;
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if (timeSinceLastUpdate >= 2 || speedChanged) {
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//console.log("gethis");
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getPosition("saturn", setPosArr, posArr, planetPositionIndex.current);
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lastPositionUpdate.current = clock.elapsedTime;
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}
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//console.log("arrlength" + posArr.length);
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//if speed is 0 set the date to current date get from posArr
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//search for current date in posArr an set planetPositionIndex
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if (speed == 0) planetPositionIndex.current = 0;
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if (
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true &&
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planetPositionIndex.current < posArr.length &&
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posArr.length > 0
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) {
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group.current.position.set(
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Number(
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poss[group.current.userData.counter].position.x / distanceScaleFactor
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posArr[planetPositionIndex.current].position.x / distanceScaleFactor
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),
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Number(
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poss[group.current.userData.counter].position.y / distanceScaleFactor
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posArr[planetPositionIndex.current].position.y / distanceScaleFactor
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),
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Number(
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poss[group.current.userData.counter].position.z / distanceScaleFactor
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posArr[planetPositionIndex.current].position.z / distanceScaleFactor
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)
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);
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planetPositionIndex.current += Number(1);
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lineArr.current.push(
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new THREE.Vector3(
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Number(
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posArr[planetPositionIndex.current].position.x / distanceScaleFactor
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),
|
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Number(
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posArr[planetPositionIndex.current].position.y / distanceScaleFactor
|
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),
|
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Number(
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posArr[planetPositionIndex.current].position.z / distanceScaleFactor
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)
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)
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);
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//console.log(group.current.userData.counter);
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group.current.userData.counter++;
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}
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}, []);
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const changeSpeed = (newSpeed) => {
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setPos(poss.slice(0, group.current.userData.counter + 10));
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setGetAgain(true);
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console.log(poss);
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setSpeed(newSpeed);
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};
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customData.current["changeSaturnSpeed"] = changeSpeed;
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return (
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<>
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<PlanetPath
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linePos={lineArr.current}
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planet={group}
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color={"red"}
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lineLength={300}
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/>
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<group ref={group}>
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<PlanetOverlay planet={group} />
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<mesh ref={saturn}>
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|
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|
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@ -36,20 +36,17 @@ import { PlanetOverlay } from "./planetOverlay";
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import { PlanetPath } from "./path";
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import { MyContext } from "./Scene3";
|
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export const Uranus = ({ positions }) => {
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export const Uranus = ({ speed, speedChanged, getPosition }) => {
|
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let distanceScaleFactor = 1000000;
|
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const [posArr, setPosArr] = useState([]);
|
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const lineArr = useRef([]);
|
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const lastPositionUpdate = useRef(0);
|
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|
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let planetPositionIndex = useRef(0);
|
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|
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const [poss, setPos] = useState([]);
|
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const [lineposs, setLinePos] = useState([]);
|
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const [getAgain, setGetAgain] = useState(false);
|
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const [speed, setSpeed] = useState(60);
|
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const uranus = useRef();
|
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const group = useRef();
|
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|
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const firstRef = useRef(true);
|
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let linePoss = [];
|
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const { customData } = useContext(MyContext);
|
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useLayoutEffect(() => {
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group.current.userData.counter = 0;
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group.current.userData.name = "Uranus";
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|
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@ -57,63 +54,60 @@ export const Uranus = ({ positions }) => {
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group.current.userData.scolor = "lightblue";
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}, []);
|
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|
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useFrame(() => {
|
||||
if (poss.length % 1000 == 0) {
|
||||
setPos(poss.slice(0, 500));
|
||||
useFrame(({ clock }) => {
|
||||
const timeSinceLastUpdate = clock.elapsedTime - lastPositionUpdate.current;
|
||||
if (timeSinceLastUpdate >= 2 || speedChanged) {
|
||||
//console.log("gethis");
|
||||
getPosition("uranus", setPosArr, posArr, planetPositionIndex.current);
|
||||
lastPositionUpdate.current = clock.elapsedTime;
|
||||
}
|
||||
let date;
|
||||
if (firstRef.current) {
|
||||
date = new Date(Date.now());
|
||||
date.setMilliseconds(0);
|
||||
date.setSeconds(0);
|
||||
}
|
||||
//console.log(poss.length);
|
||||
//console.log(group.current.userData.counter);
|
||||
if (false && group.current.userData.counter % 250 == 0 && getAgain) {
|
||||
if (!firstRef.current)
|
||||
date = new Date(poss[poss.length - 1].date).toUTCString();
|
||||
const fetchData = async () => {
|
||||
let res = await fetch(
|
||||
`http://127.0.0.1:8000/duration/uranus?date=${date}&speed=${speed}` //example and simple data
|
||||
);
|
||||
let response = await res.json();
|
||||
//console.log("arrlength" + posArr.length);
|
||||
|
||||
setPos(poss.concat(response)); // parse json
|
||||
firstRef.current = false;
|
||||
setGetAgain(false);
|
||||
//console.log(`psss : ${poss.length}`);
|
||||
};
|
||||
fetchData();
|
||||
}
|
||||
if (true && group.current.userData.counter < poss.length) {
|
||||
//if speed is 0 set the date to current date get from posArr
|
||||
//search for current date in posArr an set planetPositionIndex
|
||||
if (speed == 0) planetPositionIndex.current = 0;
|
||||
if (
|
||||
true &&
|
||||
planetPositionIndex.current < posArr.length &&
|
||||
posArr.length > 0
|
||||
) {
|
||||
group.current.position.set(
|
||||
Number(
|
||||
poss[group.current.userData.counter].position.x / distanceScaleFactor
|
||||
posArr[planetPositionIndex.current].position.x / distanceScaleFactor
|
||||
),
|
||||
Number(
|
||||
poss[group.current.userData.counter].position.y / distanceScaleFactor
|
||||
posArr[planetPositionIndex.current].position.y / distanceScaleFactor
|
||||
),
|
||||
Number(
|
||||
poss[group.current.userData.counter].position.z / distanceScaleFactor
|
||||
posArr[planetPositionIndex.current].position.z / distanceScaleFactor
|
||||
)
|
||||
);
|
||||
planetPositionIndex.current += Number(1);
|
||||
lineArr.current.push(
|
||||
new THREE.Vector3(
|
||||
Number(
|
||||
posArr[planetPositionIndex.current].position.x / distanceScaleFactor
|
||||
),
|
||||
Number(
|
||||
posArr[planetPositionIndex.current].position.y / distanceScaleFactor
|
||||
),
|
||||
Number(
|
||||
posArr[planetPositionIndex.current].position.z / distanceScaleFactor
|
||||
)
|
||||
)
|
||||
);
|
||||
//console.log(group.current.userData.counter);
|
||||
group.current.userData.counter++;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const changeSpeed = (newSpeed) => {
|
||||
setPos(poss.slice(0, group.current.userData.counter + 10));
|
||||
setGetAgain(true);
|
||||
console.log(poss);
|
||||
setSpeed(newSpeed);
|
||||
};
|
||||
|
||||
customData.current["changeUranusSpeed"] = changeSpeed;
|
||||
|
||||
const col = useLoader(TextureLoader, "../img/uranus/uranusmap.jpg");
|
||||
return (
|
||||
<>
|
||||
<PlanetPath
|
||||
linePos={lineArr.current}
|
||||
planet={group}
|
||||
color={"lightblue"}
|
||||
lineLength={200}
|
||||
/>
|
||||
<group ref={group}>
|
||||
<PlanetOverlay planet={group} />
|
||||
<mesh ref={uranus}>
|
||||
|
|
|
|||
|
|
@ -36,15 +36,15 @@ import { PlanetOverlay } from "./planetOverlay";
|
|||
import { PlanetPath } from "./path";
|
||||
import { MyContext } from "./Scene3";
|
||||
|
||||
export const Venus = ({ positions }) => {
|
||||
export const Venus = ({ speed, speedChanged, getPosition }) => {
|
||||
let distanceScaleFactor = 1000000;
|
||||
const [posArr, setPosArr] = useState([]);
|
||||
const lineArr = useRef([]);
|
||||
const lastPositionUpdate = useRef(0);
|
||||
|
||||
let planetPositionIndex = useRef(0);
|
||||
const venus = useRef();
|
||||
const group = useRef();
|
||||
const firstRef = useRef(true);
|
||||
const [poss, setPos] = useState([]);
|
||||
const [lineposs, setLinePos] = useState([]);
|
||||
const [getAgain, setGetAgain] = useState(false);
|
||||
const [speed, setSpeed] = useState(60);
|
||||
const { customData } = useContext(MyContext);
|
||||
|
||||
useLayoutEffect(() => {
|
||||
|
|
@ -54,48 +54,61 @@ export const Venus = ({ positions }) => {
|
|||
group.current.userData.scolor = "brown";
|
||||
}, []);
|
||||
|
||||
useFrame(() => {
|
||||
if (poss.length % 1000 == 0) {
|
||||
setPos(poss.slice(0, 500));
|
||||
useFrame(({ clock }) => {
|
||||
const timeSinceLastUpdate = clock.elapsedTime - lastPositionUpdate.current;
|
||||
if (timeSinceLastUpdate >= 2 || speedChanged) {
|
||||
//console.log("gethis");
|
||||
getPosition("venus", setPosArr, posArr, planetPositionIndex.current);
|
||||
lastPositionUpdate.current = clock.elapsedTime;
|
||||
}
|
||||
let date;
|
||||
if (firstRef.current) {
|
||||
date = new Date(Date.now());
|
||||
date.setMilliseconds(0);
|
||||
date.setSeconds(0);
|
||||
}
|
||||
//console.log(poss.length);
|
||||
//console.log(group.current.userData.counter);
|
||||
if (false && group.current.userData.counter < poss.length) {
|
||||
//console.log("arrlength" + posArr.length);
|
||||
|
||||
//if speed is 0 set the date to current date get from posArr
|
||||
//search for current date in posArr an set planetPositionIndex
|
||||
if (speed == 0) planetPositionIndex.current = 0;
|
||||
if (
|
||||
true &&
|
||||
planetPositionIndex.current < posArr.length &&
|
||||
posArr.length > 0
|
||||
) {
|
||||
group.current.position.set(
|
||||
Number(
|
||||
poss[group.current.userData.counter].position.x / distanceScaleFactor
|
||||
posArr[planetPositionIndex.current].position.x / distanceScaleFactor
|
||||
),
|
||||
Number(
|
||||
poss[group.current.userData.counter].position.y / distanceScaleFactor
|
||||
posArr[planetPositionIndex.current].position.y / distanceScaleFactor
|
||||
),
|
||||
Number(
|
||||
poss[group.current.userData.counter].position.z / distanceScaleFactor
|
||||
posArr[planetPositionIndex.current].position.z / distanceScaleFactor
|
||||
)
|
||||
);
|
||||
planetPositionIndex.current += Number(1);
|
||||
lineArr.current.push(
|
||||
new THREE.Vector3(
|
||||
Number(
|
||||
posArr[planetPositionIndex.current].position.x / distanceScaleFactor
|
||||
),
|
||||
Number(
|
||||
posArr[planetPositionIndex.current].position.y / distanceScaleFactor
|
||||
),
|
||||
Number(
|
||||
posArr[planetPositionIndex.current].position.z / distanceScaleFactor
|
||||
)
|
||||
)
|
||||
);
|
||||
//console.log(group.current.userData.counter);
|
||||
group.current.userData.counter++;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const changeSpeed = (newSpeed) => {
|
||||
setPos(poss.slice(0, group.current.userData.counter + 10));
|
||||
setGetAgain(true);
|
||||
console.log(poss);
|
||||
setSpeed(newSpeed);
|
||||
};
|
||||
|
||||
customData.current["changeVenusSpeed"] = changeSpeed;
|
||||
|
||||
const col = useLoader(TextureLoader, "../img/venus/venusmap.jpg");
|
||||
const bump = useLoader(TextureLoader, "../img/venus/venusbump.jpg");
|
||||
return (
|
||||
<>
|
||||
<PlanetPath
|
||||
linePos={lineArr.current}
|
||||
planet={group}
|
||||
color={"brown"}
|
||||
lineLength={100}
|
||||
/>
|
||||
<group ref={group}>
|
||||
<PlanetOverlay planet={group} />
|
||||
<mesh ref={venus}>
|
||||
|
|
|
|||
Loading…
Reference in a new issue