import * as THREE from "three"; const textL = new THREE.TextureLoader(); const material = new THREE.MeshPhongMaterial({ map: textL.load("../../img/uranus/uranusmap.jpg"), }); const uranusMesh = new THREE.Mesh( new THREE.SphereGeometry(25362 / 6000, 50, 50), material ); uranusMesh.name = "uranusMesh"; const uranusGroup = new THREE.Group(); uranusGroup.name = "uranusGroup"; uranusGroup.userData.id = 799; uranusGroup.add(uranusMesh); export { uranusMesh, uranusGroup };