import * as THREE from "three"; const textL = new THREE.TextureLoader(); const material = new THREE.MeshPhongMaterial({ map: textL.load("../../img/mars/mars_1k_color.jpg"), bumpMap: textL.load("../../img/mars/mars_1k_topo.jpg"), normalMap: textL.load("../../img/mars/mars_1k_normal.jpg"), }); const marsMesh = new THREE.Mesh( new THREE.SphereGeometry(3389.5 / 6000, 50, 50), material ); marsMesh.name = "mercuryMesh"; const marsGroup = new THREE.Group(); marsGroup.name = "marsGroup"; marsGroup.userData.id = 499; marsGroup.add(marsMesh); export { marsMesh, marsGroup };