import * as THREE from "three"; const textL = new THREE.TextureLoader(); const material = new THREE.MeshPhongMaterial({ map: textL.load("../../img/mercury/mercurymap.jpg"), bumpMap: textL.load("../../img/mercury/mercurybump.jpg"), }); const mercuryMesh = new THREE.Mesh( new THREE.SphereGeometry(2439.7 / 6000, 50, 50), material ); mercuryMesh.name = "mercuryMesh"; const mercuryGroup = new THREE.Group(); mercuryGroup.name = "mercuryGroup"; mercuryGroup.userData.id = 199; mercuryGroup.add(mercuryMesh); export { mercuryMesh, mercuryGroup };