import * as THREE from "three"; const textL = new THREE.TextureLoader(); const material = new THREE.MeshPhongMaterial({ map: textL.load("../../img/pluto/plutomap2k.jpg"), bumpMap: textL.load("../../img/pluto/plutobump2k.jpg"), }); const plutoMesh = new THREE.Mesh( new THREE.SphereGeometry(1188 / 6000, 50, 50), material ); plutoMesh.name = "plutoMesh"; const plutoGroup = new THREE.Group(); plutoGroup.name = "plutoGroup"; plutoGroup.add(plutoMesh); export { plutoMesh, plutoGroup };