import * as THREE from "three"; const standardSunMaterial = new THREE.MeshStandardMaterial({ emissive: 0xffd700, emissiveMap: new THREE.TextureLoader().load("./img/sun/sun_uv.jpg"), emissiveIntensity: 1, }); const sunMesh = new THREE.Mesh( new THREE.SphereGeometry(10000 / 6000, 30, 30), standardSunMaterial ); sunMesh.name = "sunMesh"; var sunLight = new THREE.PointLight(0xffffff, 1, 10000.0, 2); const sunGroup = new THREE.Group(); sunGroup.name = "Sun"; sunGroup.add(sunMesh); //sunGroup.add(sunLight); export { sunGroup, sunMesh };