nixpkgs/pkgs/by-name/za/zandronum/package.nix
2025-11-01 15:30:22 +01:00

156 lines
3.8 KiB
Nix

{
stdenv,
lib,
fetchFromGitLab,
cmake,
pkg-config,
makeWrapper,
callPackage,
soundfont-fluid,
SDL_compat,
libGL,
libopus,
glew,
bzip2,
zlib,
libjpeg,
fluidsynth,
fmodex,
openssl,
gtk2,
python3,
game-music-emu,
copyDesktopItems,
makeDesktopItem,
imagemagick,
serverOnly ? false,
}:
let
suffix = lib.optionalString serverOnly "-server";
fmod = fmodex; # fmodex is on nixpkgs now
sqlite = callPackage ./sqlite.nix { };
clientLibPath = lib.makeLibraryPath [ fluidsynth ];
in
stdenv.mkDerivation (finalAttrs: {
pname = "zandronum${suffix}";
version = "3.2.1";
src = fetchFromGitLab {
domain = "foss.heptapod.net";
owner = "zandronum";
repo = "zandronum-stable";
tag = "ZA_${finalAttrs.version}";
hash = "sha256-A5sfZMiCypBxAUOsoB8yuinZf7b9D7+HH9rpVs3esgA=";
};
# zandronum tries to download sqlite now when running cmake, don't let it
patches = [
./zan_configure_impurity.patch
];
# I have no idea why would SDL and libjpeg be needed for the server part!
# But they are.
buildInputs = [
openssl
bzip2
zlib
SDL_compat
libjpeg
sqlite
game-music-emu
]
++ lib.optionals (!serverOnly) [
libGL
glew
fmod
fluidsynth
libopus
gtk2
];
nativeBuildInputs = [
cmake
pkg-config
makeWrapper
python3
copyDesktopItems
imagemagick
];
preConfigure = ''
ln -s ${sqlite}/* sqlite/
sed -i -e 's| restrict| _restrict|g' dumb/include/dumb.h \
dumb/src/it/*.c
''
+ lib.optionalString (!serverOnly) ''
sed -i \
-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
src/sound/music_fluidsynth_mididevice.cpp
'';
cmakeFlags = [
"-DFORCE_INTERNAL_GME=OFF"
]
++ (if serverOnly then [ "-DSERVERONLY=ON" ] else [ "-DFMOD_LIBRARY=${fmod}/lib/libfmodex.so" ]);
hardeningDisable = [ "format" ];
desktopItems = [
(makeDesktopItem {
name = "zandronum";
desktopName = "Zandronum";
exec = "zandronum";
icon = "zandronum";
mimeTypes = [ "application/x-doom-wad" ];
categories = [ "Game" ];
comment = finalAttrs.meta.description;
})
];
# Won't work well without C or en_US. Setting LANG might not be enough if the user is making use of LC_* so wrap with LC_ALL instead
installPhase = ''
runHook preInstall
mkdir -p $out/bin
mkdir -p $out/lib/zandronum
cp zandronum${suffix} \
*.pk3 \
${lib.optionalString (!serverOnly) "liboutput_sdl.so"} \
$out/lib/zandronum
makeWrapper $out/lib/zandronum/zandronum${suffix} $out/bin/zandronum${suffix}
wrapProgram $out/bin/zandronum${suffix} \
--set LC_ALL="C"
# Upstream only provides an icon file for Windows.
# This converts the .ico file to PNGs, which are used by the desktop file.
for size in 16 24 32 48 64 128 256; do
mkdir -p $out/share/icons/hicolor/"$size"x"$size"/apps
magick $src/src/win32/zandronum.ico -background none -resize "$size"x"$size" -flatten \
$out/share/icons/hicolor/"$size"x"$size"/apps/zandronum.png
done;
runHook postInstall
'';
postFixup = lib.optionalString (!serverOnly) ''
patchelf --set-rpath $(patchelf --print-rpath $out/lib/zandronum/zandronum):$out/lib/zandronum:${clientLibPath} \
$out/lib/zandronum/zandronum
'';
passthru = {
inherit fmod sqlite;
};
meta = {
homepage = "https://zandronum.com/";
description = "Multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software";
mainProgram = "zandronum-server";
maintainers = with lib.maintainers; [ lassulus ];
license = lib.licenses.sleepycat;
platforms = lib.platforms.linux;
};
})